How they roll – Scrap Heap

While I prep for the next episode to release in the March hiatus, each day this week I’m going to release the RPG stats on the crew and ship.  I’m going to be using the Cortex classic (or the “Cortex 1.5” as I like to call it) system described in the Supernatural and Serenity RPG book (especially the Big Damn Heroes book).  Once the new Firefly RPG corebook releases this year, I’ll see how much can be adapted into Cortex 2 (or “cortex plus” if you want to use the proper naming).

Ministry of Intelligence Communique

(for authorized eyes only)

Scrap Heap

Rank: Engineer
Ship: Echo Trail

Latest medical data [attributes]

  • Agility – d6
  • Strength – d4
  • Vitality – d8
  • Alertness – d10
  • Intelligence – d10
  • Willpower – d4

Observed proficiencies [skills]

  • Craft d4
  • Knowledge d6 (Ships d8)
  • Mechanic d6 (Customization d10) (Jury-Rigging d12) (Mechanical Repairs d10)
  • Melee Weapons d4
  • Perception d6
  • Science d6
  • Tech d6 (Electronics d8) (Jury-Rigging d10) (Repair Electrical Systems d8)

Distinguishing characteristics [assets]

  • Fast on Your Feet d2
  • Mechanical Empathy/Gear Head d6
  • Photographic Memory d4

Possible vulnerabilities [complications]

  • Crude d4
  • Scrawny d4
  • Illiterate Backbirth d4

Name unknown.  Age unknown.

Demonstrates an ability to reverse engineer almost anything he’s seen – even if the design details may be off, it will work like the original.  Also shows great skill at fashioning almost anything from random objects, though some limitations in ability to read.  If captured do not leave unattended.

By natewinchester Posted in RPG

How they roll – Jin

While I prep for the next episode to release in the March hiatus, each day this week I’m going to release the RPG stats on the crew and ship.  I’m going to be using the Cortex classic (or the “Cortex 1.5” as I like to call it) system described in the Supernatural and Serenity RPG book (especially the Big Damn Heroes book).  Once the new Firefly RPG corebook releases this year, I’ll see how much can be adapted into Cortex 2 (or “cortex plus” if you want to use the proper naming).

Ministry of Intelligence Communique

(for authorized eyes only)

Jin [redacted]

Rank: Pilot
Ship: Echo Trail

Latest medical data [attributes]

  • Agility – d4
  • Strength – d12
  • Vitality – d8
  • Alertness – d6
  • Intelligence – d6
  • Willpower – d6

Observed proficiencies [skills]

  • Covert d6
  • Guns d4
  • Heavy Weapons d4
  • Knowledge d6 (Culture d10) (Military d8)
  • Linguist d4
  • Perception d4
  • Pilot d6 (Starships d12)
  • Survival d6
  • Unarmed Combat d6 (Brawling d10)

Distinguishing characteristics [assets]

  • Blastomere Implants d4
  • Born Behind the Wheel (starships) d6
  • Uncommon Knowledge (the Alliance) d6

Possible vulnerabilities [complications]

  • Illness d12
  • Wisecracker/Smartass d4

ERROR

You do not have clearance to review the full record.

Retrieval of subject is high priority.

Survival of subject is optional.

By natewinchester Posted in RPG

How they roll – Kris Argento

While I prep for the next episode to release in the March hiatus, each day this week I’m going to release the RPG stats on the crew and ship.  I’m going to be using the Cortex classic (or the “Cortex 1.5” as I like to call it) system described in the Supernatural and Serenity RPG book (especially the Big Damn Heroes book).  Once the new Firefly RPG corebook releases this year, I’ll see how much can be adapted into Cortex 2 (or “cortex plus” if you want to use the proper naming).

Ministry of Intelligence Communique

(for authorized eyes only)

Kris Argento

Rank: Cortex Tech
Ship: Echo Trail

Latest medical data [attributes]

  • Agility – d8
  • Strength – d6
  • Vitality – d4
  • Alertness – d8
  • Intelligence – d10
  • Willpower – d6

Observed proficiencies [skills]

  • Artistry d6 (Poetry d8)
  • Covert d6 (Disable Devices d10)
  • Guns d6 (Assault Rifles d8)  (Pistols d8)
  • Knowledge d4
  • Lore d4
  • Technical Engineer/Tech d6 (Hacking d12) (Technical Repair d10) (Technical Security Systems d10) (Jury Rigging d12)

Distinguishing characteristics [assets]

  • CompTech/Tech Expert d6
  • Cortex Specter d10
  • Religiosity/Faith (Catholicism) d4

Possible vulnerabilities [complications]

  • Phobia (crowds/open spaces) d6
  • Traumatic Flashes d4
  • Shy d4
  • Socially Awkward d6

Investigations into Miss Argento haz re\/ealed t#at teh agen(y haZ 4 hge (rush o|\| h3r.  N factss, she’z wide|y c0nsidered t#e mostest beaut1ful wo|\/|an n teh v3rs3 &* (ertainly $mart 3nough 2 c1rcumvent wut r 4gency |aughably ca11s ”security”. ^_^ a11 bazez r beLongs 2 h3r;;1Md1sap01nt

By natewinchester Posted in RPG

How they roll – Mikey Wesson

While I prep for the next episode to release in the March hiatus, each day this week I’m going to release the RPG stats on the crew and ship.  I’m going to be using the Cortex classic (or the “Cortex 1.5” as I like to call it) system described in the Supernatural and Serenity RPG book (especially the Big Damn Heroes book).  Once the new Firefly RPG corebook releases this year, I’ll see how much can be adapted into Cortex 2 (or “cortex plus” if you want to use the proper naming).

Ministry of Intelligence Communique

(for authorized eyes only)

Michael “Patch” Wesson

Rank: Doctor (2nd in command)
Ship: Echo Trail

Latest medical data [attributes]

  • Agility – d6
  • Strength – d8
  • Vitality – d10
  • Alertness – d6
  • Intelligence – d12
  • Willpower – d6

Observed proficiencies [skills]

  • Covert d4
  • Discipline d6 (Concentration d10)
  • Guns d2
  • Influence d4
  • Knowledge d6
  • Lore d6 (Mythology d8) (Symbols d8)
  • Medicine d6 (First Aid d8) (Surgery d10) (Pharmaceuticals d8)
  • Perception d6 (Empathy d8)
  • Science d6
  • Unarmed Combat d4

Distinguishing characteristics [assets]

  • Highly Educated/Higher Education d4
  • Devoted (Lori) d6
  • Sawbones d6
  • Sensitive d6
  • Steady Calm/Cool Under Fire d6

Possible vulnerabilities [complications]

  • Credo/Duty (Hippocratic Oath) d12
  • Dark Secret d8
  • Hooked (alcohol/self-harm) d4

More commonly referred to as ‘Patch’ by his crew-mates, observation has uncovered the doctor’s name to be “Michael Wesson”.  Although not a popular moniker, it is not uncommon either; the Ministry is still investigating all records of persons by that name.  Thus far, none fit this individual’s profile nor show any signs attending a medical school able to train a person of his proficiency.  It is highly likely that his name is a fake, and judging by his drinking habits and tendency to self-harm, his real name hides something unbearable to his conscience.

By natewinchester Posted in RPG

How they roll – Lori Walker

While I prep for the next episode to release in the March hiatus, each day this week I’m going to release the RPG stats on the crew and ship.  I’m going to be using the Cortex classic (or the “Cortex 1.5” as I like to call it) system described in the Supernatural and Serenity RPG book (especially the Big Damn Heroes book).  Once the new Firefly RPG corebook releases this year, I’ll see how much can be adapted into Cortex 2.0 (or “cortex plus” if you want to use the proper naming).

Ministry of Intelligence Communique

(for authorized eyes only)

Lori Walker

Rank: Captain
Ship: Echo Trail

Latest medical data [attributes]

  • Agility – d8
  • Strength – d6
  • Vitality – d6
  • Alertness – d10
  • Intelligence – d8
  • Willpower – d10

Observed proficiencies [skills]

  • Covert d6 (Streetwise d8) (Stealth d8)
  • Discipline d6 (Leadership d10)
  • Guns d6 (Pistol d12) (Shotgun d8)
  • Influence d6
  • Knowledge d6
  • Lore d4
  • Perception d6  (Investigation d10)
  • Pilot d4
  • Survival d2
  • Unarmed Combat d2

Distinguishing characteristics [assets]

  • Good Name/Reputation d2
  • Leadership d6
  • Light Sleeper d4
  • Mighty Fine Hat/Signature Possession (revolver) d6

Possible vulnerabilities [complications]

  • Credo/Duty (to crew) d8
  • Nosy/Insatiable Curiosity d4
  • Superstitious d2

Records indicate that, as a young girl and before the Unification War, Lori spent a lot of time with her father who operated a small shipping company.  When he died at some point during the war, she took over the operation and continued running supplies for us and – according to reliable sources – the Independents.  Sometime at the close of the war or soon after it, an incident occurred that wrecked her father’s ship (and possibly some of the crew though numbers and identities are currently unavailable).  The Echo Trail resulted from her efforts to rebuild the wreckage.  We are still investigating how she recruited her current crew.

She is extremely loyal to her crew yet is known to seek out unexplained happenings heedless of the danger.  Exhibits signs of superstition and a belief in mythical beings.  Recently Captain Walker has been getting too close to classified secrets.  Recommend a trap be set using either “classified” information or “rumors” about a monster.  It is preferable that one of her crew be captured.

By natewinchester Posted in RPG